Visual development of the Shubin mining station for Squadron 42.
This 6km long station was an interesting challenge. The player can fly around and land anywhere. The design is intended to carve up the 3d space in an interesting way. While building the concept mesh I would occasionally export it into CryEngine and fly around inside one of the ships to get a sense of the views the player would end up getting.
You can see more of the development work here http://andrewleyconcepts.com/